Problem My implementation contains a SpriteComponent class which has a Z property; I use this to determine the order in […]
Tag: xna
Distance checking of normalized vectors?
Problem I’ve been learning C#/XNA in an attempt to make a game for the past few weeks so maybe this […]
How can I better handle images that I don’t need drawn anymore (for now)?
Problem For minimalist sake, let’s say I have an image of a button in a game and on the screen. […]
C#/XNA interface usage, repeating functions
Problem Essentially I’m wondering if this implementation of an interface is correct. I mostly don’t like having to repeat the […]
GameState Management efficiency
Problem So I’ve read numerous tutorials on handling game states in XNA, and to each tutorial I’ve been read, it […]
Camera Movement in a World Map
Problem using XNA and C# I built a game as a tutorial, but I have since added functionality to allow […]
Position update loop and checking collision
Problem I’m writing a laser connection game. This is my first game on Windows Phone, and I’ve never used C# […]
Turn multiple key presses into single GameAction
Problem The InputHandler class for my game detects key presses, turns each one into a GameAction, and raises an event: […]