Problem I have a simple game that implements a TimerTask. However, when there’s a popup using JOptionPane the timer task […]
Tag: timer
Timer UI-updating implementation for educational purposes
Problem I thought it would be helpful to put together an example of what I’m talking about in the second […]
Timer in Java with GUI
Problem I have created a timer with GUI in Java. Here’s the code: import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import […]
CountDownTimer that responds to clicks
Problem The app: Creates CountDownTimers and displays them in a simple layout. The user can choose how long the timer […]
App to give cigarettes through the day
Problem I have this app, that gives you cigarettes through the day, with equal intervals from one another. These are […]
Ability System in my game
Problem I’m writing a game in C# Monogame, and I’ve decided to make my project as modular as possible. GitHub […]
Beginner stopwatch app
Problem I’m learning Swift and would appreciate any code review suggestions (the more nit-picky, the better). In particular, I’m wondering […]
Countdown timer in every table cell
Problem I am making countdown app with multiple records, so I am using UITableView to show that records and countdown […]
Scheduling using System.IObservable 2.0
Problem As a follow up to this first attempt to create and use my own IObservable<T> implementation, this is version […]
Measuring typing speed in terminal without a mistake
Problem I tend to dislike my code. It’s always a mess. I can’t critique my own code though, because I […]