Problem I was inspired by this to write a graphic snow animation in Java/Processing. It works great, but it has […]
Tag: physics
Processing.js particle system
Problem After about half an hour of fooling around with Processing.js/JavaScript, I got this fairly decent particle system set up: […]
Roll-a-ball controller
Problem I’ve been toying around with Unity 5 lately, and in an effort to start making an actual game, I’ve […]
Simulating gravitational attraction between bodies – follow up
Problem I’ve decided to revisit a chunk of code I wrote a while back, and see what I could do […]
Calculate next position and velocity after “bounce”
Problem Intro and code I have the following function that calculates an object’s “next” position and velocity (in 1 dimension) […]
Calculating an object’s stopping distance
Problem I’m trying to smooth the movement of a cursor which has a set acceleration and max speed. I wrote […]
Particle swarm optimization – follow-up
Problem This is a followup post to Particle Swarm Optimization. I wrote a script in Python for particle swarm optimization […]
Making basic physics object class
Problem I’m creating a 2D game in JS, and I’ve made the generic class that all objects in the game […]
Implementation of Point, Velocity and Acceleration in Haskell
Problem I’m trying to implement point, velocity and acceleration types. They should be connected by some derive function which: takes […]
Calculate supporting forces of a simply supported beam
Problem The program uses a very simple algorithm to calculate the supporting forces of a simply supported beam. I’d like […]
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