Problem I’m working on a managed OpenGL game engine for C#, and here’s how I’m managing shader parameters (uniforms). Is […]

Problem I’m writing a tiny WebGL/JS framework to improve my knowledge of JavaScript and WebGL. Following is a class that […]

Problem Is this a good method to render sprites (textured quads) or is there a faster or better way? Example […]

Problem My game engine uses the following broadphase collision detection algorithm: internal void SweepAndPrune() { // First: order all objects […]

Problem I made the following class to simpify texture loading in LWJGL 3, and modeled it after the slick-util API: […]