Problem I have an implementation of a BrickBreaker-like game where instead of pieces being just removed from the ceiling, each […]

Problem I have a chunk of code that’s working properly but it’s way too complicated to read: addCollision (bodyA, bodyB) […]

Problem I’m building a bounding volume hierarchy in Golang. I can tell my code works because I did some test […]

Problem I have code to find images in my selections. But when nothing in selection (loop FOR) and selection is […]