Problem Not so long ago I learned how to implement the minimax algorithm with alpha beta pruning, and even created […]
Tag: ai
“AI” chat program
Problem I’ve thrown together this simple chat program, and while it works. I think it could certainly use some improvement. […]
Offline .io style game built in Unity
Problem I am creating a .io style game through Unity and it’s coming along nicely. This is my first time […]
Calculating which direction my enemy should face when moving
Problem I have just implemented an algorithm which calculates the direction an enemy in my game should face when moving […]
AI Decision Tree
Problem I created little decision tree, what do you think about it, what I can correct? I wanted to create […]
Evaluation function for Connect Four
Problem Here is some code I have written as a connect four negamax evaluation function. The state of the board […]
BotClean challenge
Problem I’m going through the artificial intelligence domain at HackerRank. I’m very new to this domain and I really need […]
Revised: AI for 2048 in Haskell
Problem This is a revised version of an AI for the game 2048, written in Haskell. Link to original thread: […]
Enemy patrol script using NavMeshAgent
Problem I’m piecing together an Enemy script to attach to my characters. This is the portion that related the a […]
Chess programming algorithm minimax to Alpha Beta
Problem I have written some code for alpha beta for Chess programming and not sure completely if that is the […]